Naruto: Unspoken Memories
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Naruto: Unspoken Memories

This is a Naruto based RPG that takes place in the Shippuden Era. Create your own character or play with one from the show, have fun! ^^
 
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 Near (Still... Cupcakes)

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Near

Near


Posts : 56
Join date : 2010-03-11
Age : 31
Location : Somewhere :P

Near (Still... Cupcakes) Empty
PostSubject: Near (Still... Cupcakes)   Near (Still... Cupcakes) Icon_minitimeThu Mar 11, 2010 9:10 am


General Information

Name: Near

Nickname: hm... Near?! Near (Still... Cupcakes) 876849

Age: 26

Gender: Male

Looks: Avi

Personality: Near acts as though hes better then all and below none. His sense of pride is not without warrant though. He rose quickly through the ranks of the shinobi and then when he grew tired of doing mundane tasks he withdrew into himself and began to be a man of solitude.

Weapons: Near carries a normal katana and 50 kunai at all times. He also has various seals on him just in case something needs done.

Rank: Akatsuki Leader

Village: Amegakure

Known jutsus
Fire
- Fire Element Resistance Training [Katon Tegotate Keiko]
Through this method of training the user can develop ways to resistist full damage done by the element of fire. Through training the user will burn themselves many times, as an effect of that they build a thick calluses, they also burn small things or perform experiments to figure out just exactly flames will burn in various situations. This training does take some time to understand, but this is just a basic form of training. This is something that is only use by people that want to go through the fire element branch of the Hidden Leaf.

|Academy Ninjutsu|

- Raise Temperature Skill [Netsu Botsu no Jutsu]
A basic skill involving the mixture of chakra, exterior fire and body heat. The user can focus chakra out of the chakra pours to fuel this passive tech. Soon a fire catches onto this chakra being poured out and raises the temperature of the near by area dramatically by dispersing the fire into smaller fire particles. If used long enough, the user starts to self inflict damage. It becomes just as arid as desert. |Academy Ninjutsu|

- Fire Element; Clone Skill [Katon; Bunshin no Juts]
Although this is a low ranking jutsu, it's a tricky skill to master. The user must be able to control both the fire they're creating and the chakra they're using to mold the fire. After exhaling fire, they must use their chakra to mold the fire into a human-like form. Once the user has successfully created their fire clone, the clone acts and operates like any other bushin skill. It can move around and is fueled by the moving oxygen around itself so the user never has to supply any more fire or chakra to the clone to keep it activated. Being that the clone is fire, it can cause burn damage and can only be put out with water.

|Genin Ninjutsu|

- Fire Element; Mythical Phoenix [Katon; Housenka no Jutsu]
One of the more powerful of the basic fire element techniques, the Mythical Poenix requires the ninja to first gathers chakra into his mouth while performing many swift and diverse hand seals. Once all the needed chakra is gathered, the shinobi places two fingers in an elliptical position in front of his mouth, and starts shooting out the fireballs. These projectiles can be either shot fast at the same direction, slowly in a rotating formation; basically, the ninja controls everything, from the strength of the fireballs to how fast he or she shoots them.

|Advanced Genin Ninjutsu|

- Fire Release: Firefly Technique [Katon; Hotaru no Jutso]
The user first mimics the movements of Katon: Goukakyuu no Jutsu, but instead of creating a massive flamethrower, the user creates many small licks of flame that slightly resemble fireflies. Of course, they are useful for lighting things on fire, burning things, and, with enough chakra loaded into them, explode! Also, the user can use their chakra to link the fire flies together and create a chain explosion. |Genin Ninjutsu|

- Fire Element; Whip Skill [Katon; Hoippu no Jutsu]
This is a very powerful Katon Jutsu that can be used in combination with a whip, after performing the needed hand seals the user puts one finger out in the open, or holds out his whip. Once all the needed chakra is gathered, the finger or whip begans to release steam, and then fire surrounds the finger or whip. Now that the fire whip is out, it can be used to inflict damage to the opponent. The length of the weapon is determined by how much chakra is put into the technique. This technique however only lasts for a short time (Five Posts).

|Genin Ninjutsu|

- Fire Element; Medium Juggling Ball Skill [Katon; Miko Jiten Tama no Jutsu]
This is a very powerful Katon Jutsu, after performing the needed hand seals the user puts an open hand infront of himself. Once all the needed chakra is gathered, the hand will start to release steam or flicker some flames, and then a ball of fire will appear in the hand. Now the ball of fire can be used to inflict damage to the opponent. The size of each ball, is now about the same size as a soft ball. Because they are now better at controling the chakra they form above their palms, they can create fire that lasts longer, increasing the range of the ball itself to about thirty feet. This technique can be used for a melee attack, or a distance attack. |Chuunin Ninjutsu|

- Fire Element; Double Whip Skill [Katon; Nijuu Hoippu no Jutsu]
This is a very powerful Katon Jutsu that can be used in combination with a whip, after peroforming the needed hand seals the user puts one finger out in the open, or holds out his whip. Once all the needed chakra is gathered, the finger or whip begans to release steam, and then fire surrounds the finger or whip. Now that the fire whip is out, it can be used to inflict damage to the opponent. The length of the weapon is determined by how much chakra is put into the technique. This technique however only lasts for a short time (Five Posts). Because the user is more advanced he can now use this technique to create more then one whip. |Genin Ninjutsu|

- Fire Element; Dragon Fire Skill [Katon; Ryuuka no Jutsu]
This is a very powerful Katon Jutsu, and is also a very advanced jutsu, after performing the needed hand seals the user puts two fingers up to his mouth, and then thrusts them away. Once all the needed chakra is gathered, the user opens his mouth, and then fire shoots out of his mouth. The fire stream can cause a massive amount of damage if hit directly. Burning occurs afterwards.

|Chuunin Ninjutsu|

- Fire Element; Flame Sphere Technique [Katon; Kyuuka no Jutsu]
A unique Katon, this jutsu is actually meant for defense instead of offence. By using the body as focus point and converting a large amount of chakra into the fire element, the user literally creates a barrier of fire around his or her body. As soon as a decent amount of force is applied to the “barrier” the chakra is disrupted, causing all the chakra and fire rush towards the point of entry and canceling the jutsu. Unfortunately this jutsu is only strong enough to block chuunin level taijutsu and genin level ninjutsu. An additional drawback to this jutsu is that it increases the user's body temperature.

|Chuunin Ninjutsu|

- Fire Element; Large Juggling-Ball Skill [Katon; Kyo Jiten Tama no Jutsu]
This is a very powerful Katon Jutsu, after performing the needed hand seals the user puts an open hand infront of himself. Once all the needed chakra is gathered, the hand will start to release steam or flicker some flames, and then a ball of fire will appear in the hand. Now the ball of fire can be used to inflict damage to the opponent. The size of each ball, is now about the same size as a soccer ball. Because they are now better at controling the chakra they form above their palms, they can create fire that lasts longer, increasing the range of the ball itself to about thirty-five feet. This technique can be used for a melee attack, or a distance attack.

|Jounin Ninjutsu|

- Fire Element; Roaring Fire Spray [Katon; Gouzen Kasai Denpa]
One of the most powerful of the fire element techniques, the Roaoring Fire Spray requires the ninja to first gather chakra into his mouth while performing many swift and diverse hand seals. When the user has gathered all the chakra needed for the technique, he places his hand over his mouth, he then moves it away, and blows opens his mout wide, and a huge spray of fire comes out. The jutsu is good at a long range, however close range would make it very hard to dodge; basically, if you happen to catch your enemy off gaurd, could you use this jutsu close to them to get the upper hand.

|Special Jounin Ninjutsu|

- Fire Element; Fire Dragon Blast [Katon; Karyuu Endan]
This is a very powerful Katon Jutsu, and is also a very advanced jutsu, after performing the needed hand seals the user puts two fingers up to his mouth, and then thrusts them away. Once all the needed chakra is gathered, the user opens his mouth, and then fire shoots out of his mouth. The fire stream can cause a massive amount of damage if hit directly, and is in the shape of a very large dragon. The length of how long the stream of fire can remain out is determined on the strength of the user, however this is different from the last jutsu, because the user has a better understanding of chakra less stress is put into this technique..

|Special Jounin Ninjutsu|

- Fire Element: Massive Juggling-Ball Skill [Katon; Kyojin Jiten Tama no Jutsu]
This is a very powerful Katon Jutsu, after performing the needed hand seals the user puts an open hand infront of himself. Once all the needed chakra is gathered, the hand will start to release steam or flicker some flames, and then a ball of fire will appear in the hand. Now the ball of fire can be used to inflict damage to the opponent. The size of each ball, is now roughly two-to-three feet in diameter. Because they are now better at controling the chakra they form above their palms, they can create fire that lasts longer, increasing the range of the ball itself to about forty feet. This technique can be used for a melee attack, or a distance attack. This form, however, takes much longer to charge, due to the size.

|Special Jounin Ninjutsu|

- Fire Element; Hydra Technique [Katon; Hidora no Jutsu]
A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.

|Special Jounin Ninjutsu|

- Fire Element; Longsword [Katon; Daitou]
Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.

|Special Jounin Ninjutsu|

- Fire Element; Dragon Missile [Katon; Ryuudan]
After creating a dragon head with the “Earth Element; Earth Dragon Missile” skill the user spends extra chakra to create cannonballs that are engulfed in fire. This is a very powerful Katon Jutsu, and is also a very advanced jutsu, after performing the needed hand seals the user puts two fingers up to his mouth, and then thrusts them away. Once all the needed chakra is gathered, the user opens his mouth, and then fire shoots out of his mouth. The fire cannonball can cause a massive amount of damage if hit directly.

|S-Rank Ninjutsu|

- Fire Element; True Hydra Technique [Katon; Shinhidora no Jutsu]
One of the most powerful katons in existence, this jutsu has been known to destroy entire landscapes in one fell swoop. By summoning a large, large Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one before turning itself into a devastating weapon.

|S-Rank Ninjutsu|

Mist
[spoiler]- Artificial Thin Mist Skill [Jinkouteki Ruikiri no Jutsu]
The user uses this jutsu around water to create a very thin mist. This mist is too thin to be used as any sort of cover but it can be used as a source for mist based jutsu.

|Academy Ninjutsu|

- Morning Dew [Asastsuyu]
The user creates mist again but instead of placing it in the air they place it on the ground. This makes the ground very slick and slippery for the opponent. Now while this is useless on dirt, sand, or dry ground it is very effective on grass and rocks. It can effect the user aswell, but the user does have the advantage of suprise.

|Academy Ninjutsu|

- Gathering Water Supply Skill [Saishuu Kyuusui no Jutsu]
Naturally a ninja that utilizes jutsu that involve the use of water need water, naturally. As a way to combat lack of resources, this technique was developed in order to gather what is neccesary. A practictioner of this jutsu uses chakra to gather percipitation from the air, from condensation on objects, from plants into an area nearbyAs the user’s skill progresses, the area from where the user collects the water and how much they can gather increases. | Passive | The user may perform any jutsu that uses water in the desc., but doesn't list having a large source of water nearby as a requirement.

|Academy Ninjutsu|

- Underwater Breathing Technique [Suichuu Ikidzukai no Jutsu]
A basic jutsu whereby one uses chackra to force a large amount of air into the lungs. After which, the user then holds his or her breath and uses chackra to artificially recycle the air in their lungs to make the most of it. The end result is that the user is able to hold his or her breath for up to five minuets longer.

|Academy Ninjutsu|

- Carp Rapid-Fire Gun [Koi Sokushahou]
A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. It can be done 5 times in succession, or one jet can be shot per post. After 10 of the user's posts, any remaining shots are lost.

|Genin Ninjutsu|

- Mist Blade [Kiri no Yaiba]
Using this technique the user can create an extended sharpened edge made of mist from their hands or an already existing weapon. The inc is for length. Originally it is only about one foot. The inc adds on another two feet. Must have mist in area. Lasts 3 posts

|Genin Ninjutsu|

- Mist Clone Skill [Oboro Bunshin no Jutsu]
A technique that creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking, but any attacks made on them pass right through.

|Genin Genjutsu|

- Water Armor [Mizu no Yoroi]
A thin layer of water covers the user’s whole body. It gives him/her a small protection by dampening the effects from (genin-level) fire techniques by cutting the damage done by them in half and does stand up against taijutsu. While the armor is on, it constantly draws out small amounts of the user’s chakra until its HP runs out.

|Advanced Genin Ninjutsu|

- Water Clone Skill [Mizu Bunshin no Jutsu]
A skill which creates clones composed of water. The water clones are significantly weaker than the user but are still capable of inflicting damage on the opponent. A clone will have one fourth of the user's hp and stats, but no chackra.

|Genin Genjutsu|

- Water Element; Water Shuriken Technique [Suiton; Mizu Shuriken no Jutsu]
By using their chakra an opponent manipulates water to form shuriken from it. Once the shuriken cut, hit, or fall to the ground they return to water with no form. The water can be re-used.

|Advanced Genin Ninjutsu|

- Water Shield Technique [Mizu Tate no Jutsu]
A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The shield lasts for 4 posts, and after the initial creation that user can manipulate the water. This allows for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable, stronger (Chuunin Level) techniques can get through it but it is a good defense against simple taijutsu techniques.Must be near a large source of water to make anything but the basic shield. Lasts 4 posts.

|Advanced Genin Ninjutsu|

- Waterfang Projectile [Suigadan]
The user sends his chackra into a nearby body of water and from it makes spikes of water that spin and can pierce an opponent.

|Genin Ninjutsu|

- Water Reflection Clone Technique [Mizukaisou Bunshin no Jutsu]
A Jutsu that makes the user's reflection in the water able to step out and attack on its own. This type of Water Clone is just as powerful as the user is though the clone is unable to use any form of Ninjutsu or Genjutsu. A single hit destroys

this clone.
|Chuunin Genjutsu|

- Choking Fog [Ikigurushii Enmu]
The user super condenses the mist near the opponent making it hard to breathe. Although this isn’t enough to kill someone or to do any real damage, it is enough to slow down their movements and place them into a panic-stricken state of mind. This altered state of mind helps the user in pulling off plans or just in simply finding them. Lasts for 5 posts, must use with hidden mist skill.

|Chuunin Ninjutsu|

- Hidden Mist Skill [Kirigakure no Jutsu]
A highly effective cover technique which blankets an area in a thick fog, confusing the senses of the enemy. Unless the user is trained to fight without the use of his eyes this jutsu does not provide a significant combat advantage. This can also be used as a source for Mist based techniques.

|Chuunin Ninjutsu|

- Water Sword [Mizu no Yaiba]
Creates a sharp sword made of solid water in the user’s hand. The user can freely decide what shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. However, this sword is weak and can only do minor slashes to human flesh, and can easily beaten by fire or high-pressure winds.
|Chuunin Ninjutsu|

- Water Prison Skill [Suirou no Jutsu]
A skill used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. Must be performed near a large source of water
|Chuunin Ninjutsu|

- Water Protection [Mizu Shugo no Jutsu]
An advanced version of the Water Armor. A thin layer of water covers the user’s whole body. It gives him/her a small protection by dampening the effects from fire techniques by cutting their damage in half. It also protects from Taijutsu attacks. While the armor is on, it constantly draws out small amounts of
both the user’s chakra.
|Advanced Chuunin Ninjutsu|

- Tornado of Water [Mizu no Tatsumaki]
A technique in which the user summons up a large spiraling vortex around him or herself. It can be used as both a defensive and offensive tool. Good at blocking long range attacks and fire jutsu.
| Chuunin Ninjutsu |

- Bombarding Hail [Hougeki Arare] Stg 1
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the percipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.Develops in the same post performed and. Hail is marble sized.
|Chuunin Ninjutsu|

- Sword of Draining [Mizukuri no Yaiba]
An advanced form of the Mizu no Yaiba. Instead of just making a sword made of stagnant water. The user instead makes the water move quickly giving it a higher tension level. Thus making it harder to bust up and giving it a sharper edge. Lasts 5 posts, must know Mizu no Yaiba.
|Jounin Ninjutsu|

- Frozen Water Shield Technique [Touketsu Mizu Tate no Jutsu]
A shield of water is formed around the user that freezes partially when struck. The shield lasts for 4 posts, and after its initial creation the user can manipulate the water. This allows for water spikes, tentacles, hands and the like to come out. Any attacking appendage freezes momentarily before striking, increasing the amount of potential damage dealt. The bad thing is that the shield isn't that reliable, stronger techniques can get through it but it is a good defense against simple and intermediate taijutsuattacks.
|Jounin Ninjutsu|

- Mist Instantaneous Body Skill [Kiri Shunshin no Jutsu]
A technique which allows the user to transport from one place to
another in a veil of mist.
|Jounin Ninjutsu|

- Poison Mist [Doku Kiri]
The user spews forth a giant cloud of poisonous mist from his or her mouth that blankets an area of a 30 ft radius in a dark green mist. This mist is comprised of a weak poison that irritates the opponents’ throat and lungs causing them to go into long and painful coughing fits.
|Jounin Ninjutsu|

- Water Chains Technique [Suikusari no Jutsu]
Creates chains made of water and binds an enemie's ankles and wrists. The strength and power of these chains depends on how skilled the user is with ninjutsu. The enemy can still perform seals if his arms are strong enough to move. |Jounin Ninjutsu|

- Water Element; Water Cannon Technique [Suiton; Suihou no Jutsu]
A skill that lets the user spit a powerful beam of boiling water, strong enough to push down to cause physical damage. The user can spit three such beams consecutively, or fire them off one per post. After three posts, if any of the shots remain unfired, they are lost.
|Jounin Ninjutsu|

- Water Instantaneous Body Skill [Mizu Shunshin no Jutsu]
A technique which allows the user to transport from one place to another through puddles of water. Must be near puddles of water. Once per battle. Transports a person or persons up to 200 yards.
|Jounin Ninjutsu|

- Water Collision Destruction [Suishouha]
After creating a large tornado of water the user can make it bear down on their opponent and move it at their will. Purely offensive and lacks
any defensive capabilities.
| Jounin Ninjutsu |

- Bombarding Hail [Hougeki Arare] (Stg 2)
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the percipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.Golfball sized hail is created.
|Jounin Ninjutsu|

- Water Trap of Restraint [Mizuwana no Yokuseiryoku]
Creates a large body tourniquet out of nearby water to wrap around an opponent or an unruly prisoner restraining their legs and arms. This can also be set up like a trap, for if somone steps on a puddle the trap will go off and attempt
to restrain them.
|Special Jounin Ninjutsu |

- Snow Blindness [Setsumou]
Used in conjunction with the Hidden Mist skill this makes things even more difficult to see. If used without the Hidden Mist skill, it is far less effective.The user makes snow begin to fall from the sky as thick as possible. This, of course, effects both the user and the opponent's vision.
|Special Jounin Ninjutsu|

- Water Element; Water Barrier [Suiton; Suijinheki]
An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any Ninjutsu that are projectiles by nature. Attempting to breach the barrier with Taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.
|Special Jounin Ninjutsu|

- Water Element; Water Dragon Blast Skill [Suiton; Suiryuudan no Jutsu]
A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating
single target attack.
| Special Jounin Ninjutsu|

- Grand Water Explosion Technique [Daibakufu no Jutsu]
After performing a long string of handseals the user creates a spiraling column of water that will circle the user and afterwards the user can force it to erupt into the opponent. Due to the immense force of the attack the opponent will be under the mercy of the water as it drags them away from the user.
| Special-Jounin Ninjutsu|

- Water Element; Water Shark Blast Technique [Suiton: Suikoudan no Jutsu]
A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water for 2 posts as the shark itself dissolves. After an attack, successful or not, it vanishes.
|Special-Jounin Ninjutsu|

- Bombarding Hail [Hougeki Arare] (Stg 3)
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the percipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.Creates grapefruit sized hail.
|Special Jounin Ninjutsu|

- Unstoppable Cyclone Technique [Mukyuu Teikiatsu no Jutsu]
After creating a spiraling column of water the user turns it on it’s side and makes it spin faster. They then release it and let it go on a speeding rampage destroying almost anything in its way.
|S-Rank Ninjutsu|

- Water Element; Rising Blast [Suiton; Suishouha]
Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for 10 posts before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.
|S-Rank Ninjutsu|


Grass
-Wood Element; Artificial Lawn Skill [Mokuton; Jinkoushiba no Jutsu]
After transferring chakra to specially prepared grass seeds, the user throws the seeds on the ground. The seeds utilize the chakra given to them to rapidly grow into a field of grass. The grass does take a short time to grow (2 posts) and is, unfortunately, short lived. The grass will die after several minutes (5 posts) if placed on decent soil, but if placed on terrain not normally capable of sustaining it, such as rocks, the grass will only last a few minutes (3 posts).

- Wood Element; Seed Growth Skill [Mokuton; Shyushi Kasei no Jutsu]
By converting chakra into the power of life, the user can use it to accelerate growth in all plants. Not a particularly hard jutsu or a useful one by itself since this only causes the plant to grow in a natural way, this jutsu acts as the basis for most other nature jutsu.

|Academy Ninjutsu|
- Exploding Poisonous Clone Skill [Bukaretsu Youdoku Bunshin no Jutsu]
By infusing the leaves or petals of poisonous plants into the Grass Clone, the user turns the normally mundane clone into a trap. When the clone is defeated, it will burst open and release a cloud of poisonous gas able to cause slight nausea, hallucinations or blurry vision for a short period of time (2 posts).

|Advanced Genin Genjutsu|

- Grass Clone Skill [Kusa Bunshin no Jutsu]
This jutsu creates a clone of the user from nearby grass or plants. Mainly used as a decoy, the clones created are incapable of causing a noticeable amount of physical damage.

|Genin Ninjutsu|

- Grass Spike Rising [Kusa Kasui Tachinoboru]
By focusing a large amount of chakra into a few blades of grass, the user is capable of causing those blades of grass to harden and suddenly grow, piercing their victim. One blade of grass per rank (2 at chuunin, 3 at ANBU,4 any higher) is capable of being manipulated.

|Genin Ninjutsu|

- Grass Thorns Skill [Kusa Ihara no Jutsu]
By sending a strong wave of chakra through the ground, the user is able to strengthen, stiffen, and sharpen grass within a small area, turning a field of grass into a field of needles. Although the grass is will harm ally and foe alike, the user is capable of flattening certain areas to allow him and allies to move around.

|Advanced Genin Ninjutsu|

- Wood Element; Plant Evolution Skill [Mokuton; Kusaki Shinka no Jutsu]
By using the same chakra of life, the user is able to transform plants and evolve them into weapons. A blade of grass can become like a needle, a branch can become a long bo staff. When no plants are around, Grass Shinobi will usually grow their own with Shyushi Kasei by using seeds. Although transformed, the weapons created by this jutsu are still plants.

|Advanced Genin Ninjutsu|

- Wood Element; Seed Entangle [Mokuton; Shyushi Karamari]
By hyper-accelerating the growth rate of a seed, a user will concentrate the chakra into the seed and shoot it at a target. Once the seed hits something, regardless of who or what that is, the seed soon unravels and many vines wrap around the target's arms and legs, thus restricting their movement greatly. Vines die off after three posts.

|Genin Ninjutsu|

- Grass Chains Skill [Kusa Kusari no Jutsu]
A variation of the Seed Growth Skill, this jutsu causes the grass below an opponent’s feet to rapidly grow and wrap around the victim’s hands and feet, binding them.

|Chuunin Ninjutsu|

- Storm of Grass Needles [Kusa Hari no Arashi]
After using the Grass Thorns Skill to harden the grass into needles, the user sends another wave of chakra into the ground. This one causes the needles to instantly fly up to hit an opponent. Unfortunately, all the needles are shot in the same direction.

|Chuunin Ninjutsu|

- Thorn Armor [Ihara no Yoroi]
Combining the basic principles of the Shyushi Kasei and Shyushi Karamari, the ninja is able to make vines coil around his own body. When this step is done, he channels chakra into the plants around him and uses a variation of Kusa Ihara, thus forming converting these harmless creepers into thorns. This jutsu is designed to deter opponents from getting too close, provides a mild defense against weak taijutsu attacks, and will bruise.The vines die after five posts.
|Chuunin Ninjutsu|


- Wood Element; Burial [Mokuton; Mousai]
After the user places a seed in the ground and infuses a large amount of chakra into it, the seed bursts open and a group of roots quickly make their way to their intended target and spring up from the ground. The roots entangle around their victim’s legs and slowly begin dragging them below ground over the course of

about 3 posts.
|Advanced Chuunin Ninjutsu|

- Entwined Roots Skill [Bankon no Jutsu]
By planting a seed in the ground and infusing it with chakra, the user causes roots to burst from the ground below an opponent and entangle him or her. The roots are hardened with chakra, making them harder to break then normal.

|Jounin Ninjutsu|

- Wood Element; Forest of Thorns [Wood Element; Ihara Mori]
By using a seed and large amounts of chakra, the user grows a small forest of thorny vines in the immediate area. The vines appear and grow almost instantly, impaling and wrapping around anything they can. This attack usually takes around 15 seconds for a forest to be fully grown and stopped, during this time the user cannot remove his hands from the ground or the jutsu will immediately end.

|Jounin Ninjutsu|

- Wood Element; Root of Evil [Mokuton; Kakon]
Although this jutsu uses the same principle as the Entwined Roots Skill, the Kakon’s aim is quite different. While the previous version consisted of chains which bound the enemy, this one was designed especially for killing purposes. More potent, the Kakon jutsu makes similar roots sprout from the ground, but this time their ends are made sharp like spears, aimed at impaling the enemy. If the attack fails, the user can even make the root revert back to its original form and bind the enemy.

|Jounin Ninjutsu|

- Thorn Clone Skill [Ihara Bunshin no Jutsu]
The user creates a large amount of thorny vines that assemble themselves into a humanoid form that then is transformed using a variation of henge no jutsu to look like the user. The clones aren’t particularly powerful, but they are a walking trap. If the clones touch something (whether they attack or are attacked) they immediately break down into their base vines, which lash out and grab the person. |Special Jounin Ninjutsu|

- Living Armor of Thorns [Ihara no Ikimono Yoroi]
After causing a seed to grow at an incredible rate with chakra, the newly created vines and roots wrap around the user and act like armor. Although armor, the thorny vines lash out and attempt to entangle anything that dares to approach them.

|Special Jounin Ninjutsu|

- Nature’s Fury [Moui no Daishizen]
By hyper-accelerating the growth of a particular seed, one granted to only the most devote and elite of the Grass by the Kusakage, it can be transformed into a wild plant life that moves and attacks on its own will. This particular creation, technically not a summon, is an automaton consisting of grizzled tree bark, razor sharp leaf blades, various type of vines, and spongy growths. Its form can only be described as “humanoid.” Only one can be created at a time, since no shinobi thus far, not even a Kusakage, has been documented to control more then one.The Creature Dies after 7 posts.

|Special Jounin Ninjutsu |

- Nature’s Wrath [Moui no Daishizen]
By hyper-accelerating the growth of a particular seed, one granted to only the most devote and elite of the Hidden Grass Village, it can be transformed into a wild plant life that moves and attacks on its own will. This particular creation's form can only really be described as “monstrous," as it has no definite form and is merely a huge mass of animated grizzled tree bark, razor sharp leaf blades, various type of vines and spongy growths that move on their own. Only one can be created at a time, since no shinobi thus far, has been documented to control more then one. The attacks of this particular golem, though, vary from simple swiping attacks resembling a barbarian in nature, to more advanced techniques that include some of the Grass’ jutsu arsenal.The Creature Dies after 10 posts.

|S-Rank Ninjutsu|

- Wood Element; Forest of Death [Mokuton; Shinomori]
A lethal and extremely dangerous technique, the Forest of Death is considered as Kinjutsu. Compared to the Forest Genesis Technique, and wrongly so, the Shinomori has no other purpose than wreaking havoc and death. While Forest Genesis could also be used to propagate green life, Shinomori simply ‘summons’ massive conifers from the ground, over a radius of about 40 feet. Those summoned trees are peculiar in that their trunks are completely black and that they have no leaves. Instead, their branches and trunks are exclusively covered with the spines so common to that species of trees. While they are rising from the ground, these trees can impale enemies standing within this radius and should this fail to kill them, the long sharp spines would make quick work of them, ripping their skin and shredding them to pieces.

|S-Rank Kinjutsu]

Earth

<BLOCKQUOTE>

Other information

Background Information: I ate a cupcake and got banished... wtf?!?

RP Sample: Hm... Pickles...
</BLOCKQUOTE>


Last edited by Near on Tue Mar 30, 2010 8:07 am; edited 16 times in total
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Brauschwenn

Brauschwenn


Posts : 29
Join date : 2010-03-11
Age : 33
Location : Georgia

Near (Still... Cupcakes) Empty
PostSubject: Re: Near (Still... Cupcakes)   Near (Still... Cupcakes) Icon_minitimeThu Mar 11, 2010 12:58 pm

You should really Add more to your background <_< >_>

But...This'll do I guess

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